Combat Skills

Skill Stat Description
Dodge

Dex

Used to dodge attacks.

Parry

Str

Used to parry attacks.

Block

Con

Used to mitigate attacks.

Melee Weapons

Str/Dex

Used to wield melee weapons.

Ranged Weapons

Dex

Used to wield ranged weapons.

Unarmed

Str/Dex

Used to fight unarmed.

Fortitude

Con

Used to resist effects that harm the body.

Willpower

Cha

Used to force your will on others, can enhance supernatural power.

Concentration

Wis

Used to maintain concentration, such as when using certain supernatural powers. Enhances ability to dual-wield powers.

files
  • (up)
  • (cur)
  • 7.1 Overview
  • 7.1
  • 7.2.1
  • 7.2.1a
  • 7.2
  • 7.3.1
  • 7.3.2
  • 7.3.3
  • 7.3
  • 7.4.1
  • 7.4.2
  • 7.4.2b
  • 7.4.3
  • 7.4
  • 7.5
  • 7.6 Advancement
  • 7.6 Feats
  • 7.6 Gating
  • 7.6
  • 7.8 in 5e style
  • 7.8
  • 8.0
  • Ability Scores
  • Absorb
  • Action Points
  • Action
  • Actions
  • Adventuring Gear
  • Affinity
  • Affliction
  • Agility
  • Air
  • Alchemy
  • Alertness
  • All Powers alphabetically
  • All Powers by Category
  • Angel
  • Animal Companion
  • Animal Empathy
  • Arcane Magic
  • Armor Penetration
  • Armor
  • Armortech
  • Arms
  • Aspirations
  • Attributes
  • Aura
  • Avoidance
  • Awareness
  • Ball Lightning
  • Binding
  • Biology
  • Biotech
  • Blacksmithing
  • Block Rating
  • Block
  • Blood Calls to Blood
  • Blood
  • Blue Steel
  • Build Points
  • Call Animals
  • Call Lightning
  • Challenges
  • Change Log
  • Change Notes
  • Channeling
  • Charge
  • Classes
  • Clothing
  • Cold Iron
  • Combat Encounters
  • Combat Insight
  • Combat Skills
  • Combat Styles
  • Combat
  • Command Plants
  • Commune with Nature
  • Concentration
  • Consecrate
  • Control Air
  • Control Weather
  • Cooldown
  • Courage
  • Create Phylactery
  • Creating Encounters
  • Custom Powers Test
  • Custom Powers
  • Cybernetics
  • DM Tips
  • DM Tools
  • Damage Threshold
  • Damage Type
  • Damage Types
  • Darksteel
  • Dazed
  • Dazzled
  • Death
  • Defenses
  • Descriptors
  • Detect Magic
  • Difficulty Class
  • Dlarun
  • Dodge
  • Dominance
  • Dragon
  • Druid
  • Duration
  • Dwarf
  • Earth
  • Effects
  • Electric Loop
  • Elemental Control
  • Elemental
  • Elf
  • Empathy
  • Enchanting
  • Endurance
  • Energy
  • Enervation
  • Equipment
  • Evocation
  • Extraplanar Minion
  • Factions
  • Faerie
  • Fairy
  • Falling Damage
  • Fatigue
  • Feats (pre 7.5)
  • Feats (pre-7.3)
  • Feats
  • Fighter
  • Fire (Scratch Space)
  • Fire
  • Fooble
  • Force (pre-7.5)
  • Force (scratch space)
  • Force
  • Fortitude
  • Frost Armor
  • Frost
  • Fury
  • Futuristic Weapons
  • Gear
  • General Skills
  • Grab
  • Gravity
  • Grip
  • Hardness
  • Harry Dresden
  • Healing
  • Hedgecraft
  • Hero Points
  • Heroic Traits
  • Hit Points
  • Holy (old)
  • Holy Light
  • Holy Word
  • Holy
  • Human Potential
  • Idea Bin
  • Ideas
  • Illusion
  • Implements
  • Infighting
  • Initiative
  • Injuries
  • Inscription
  • Invocation
  • Jewelcrafting
  • Jewelry
  • Judgment
  • Junction
  • Knowledge Skills
  • Legacy
  • Let Blood
  • Light
  • Lightning Rod
  • Lightning Shield
  • Lightning
  • Luck
  • Magic Circle
  • Magic-User
  • Magic
  • Meditation
  • Melee Weapons
  • Melee
  • Mentalism
  • Mercy
  • Minor Creation
  • Mist Form
  • Mithral
  • Mobility
  • Modern Weapons
  • Monster Rules
  • Movement
  • Nauseated
  • Necromancer
  • New List
  • New RP
  • Object Defenses
  • Old Custom Powers
  • Old Invocation
  • Opposed Skill Checks
  • Pact Magic
  • Pact
  • Parry
  • Perception
  • Persuasion
  • Pin
  • Plant Growth
  • Power Skill
  • Power Skills
  • Power Source
  • Power Sources
  • Power
  • Powers (7.4.2b)
  • Priest
  • Primal Magic
  • Protection
  • Psionics
  • Purity
  • Push (Power)
  • Push
  • Pyrite
  • Race Points
  • Race
  • Races
  • Range Increment
  • Range
  • Ranged Weapons
  • Ranged
  • Reflex
  • Reserve
  • Resilience
  • Resource Points
  • Rewards
  • Rewind Time
  • Ritual Casting
  • Ritual of Summoning
  • Rogue
  • Scale
  • Security
  • Senses
  • Shadow (Power Source)
  • Shadow (old)
  • Shadow
  • Shields
  • Shifter
  • Silver
  • Size
  • Skill Challenges
  • Skill
  • Skills (old 7.1)
  • Skills
  • Sleep
  • Sorcerer
  • Sorcery
  • Soul
  • Space
  • Special Attacks
  • Special:Menu
  • Special:Style
  • Spell Penetration
  • Spellcraft
  • Spront
  • Starting Equipment
  • Static Charge
  • Stealth
  • Summon
  • Summoning
  • Sunder
  • System
  • Table Test
  • Targeting
  • Technomancy
  • Telepathy (pre-7.5)
  • Telepathy
  • Temp
  • Terrain
  • Test Page
  • Test
  • Thaumaturgy
  • The Fifth Element
  • The Sight
  • The Unifying Force
  • Time
  • To-Do
  • Totem
  • Trade Skills
  • Transmutation
  • Trinkets
  • Trip
  • Truesilver
  • Type
  • Unarmed
  • Vampire
  • Vehicles
  • Version History
  • Vessels
  • Vigilance
  • Wall of Blood
  • Warg
  • Warlock
  • Water
  • Weapons
  • Wielding
  • Wild Aspect
  • Willpower
  • Wind Shaping
  • Windrider
  • Witch
  • Wizard
  • World
  • Wound Points
  • Wounds and Injuries
  • _badge
  • _home
  • _menu
  • _style
  • img
  • nominal
  • powers
  • sys_ui_related_list_entry_67d125c6a3d0121078c78b48b51e61c4
  • tempfeats